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Home » [Python] 파이썬으로 작성한 테트리스

[Python] 파이썬으로 작성한 테트리스

이번 포스트에서는 파이썬으로 작성된 테트리스 소스를 공유해 드립니다. 이 소스는 제가 직접 작성한 코드는 아니고 누군가 작성해놓은 코드를(일종의 OpenSource겠죠?^^) 제 포스트에 공유하기로 했습니다. 

개발 환경

Windows 10 64bit, Python 3.5 기반에서 테스트를 하였습니다. 소스를 보시면 PyQT4를 사용을 하는데, Anaconda 2.4.0 (32bit)용을 사용하였습니다. Anaconda를 설치하시면 PyQT가 기본적으로 설치가 되어 있으므로 별도의 설치를 하지 않으셔도 됩니다.

Python Code

import sys, random
from PyQt4.QtGui import *
from PyQt4.QtCore import *
 
class Tetris(QMainWindow):
    
    def __init__(self):
        super(Tetris, self).__init__()
 
        self.initUI()
 
    def initUI(self):
 
        self.tboard = Board(self)
        self.setCentralWidget(self.tboard)
 
        self.statusbar = self.statusBar()
        self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
 
        self.tboard.start()
 
        self.resize(240, 380)
        self.center()
        self.setWindowTitle('Tetris')
        self.show()
 
 
    def center(self):
 
        screen = QDesktopWidget().screenGeometry()
        size = self.geometry()
        self.move((screen.width() - size.width())/2, (screen.height() - size.height())/2)
 
 
class Board(QFrame):
 
    msg2Statusbar = pyqtSignal(str)
 
    BoardWidth = 10
    BoardHeight = 22
    Speed = 300
 
    def __init__(self, parent):
        super(Board, self).__init__(parent)
        self.initBoard()
 
    def initBoard(self):
        self.timer = QBasicTimer()
        self.isWaitingAfterLine = False
 
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []
 
        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()
 
    def shapeAt(self, x, y):
        return self.board[(y * Board.BoardWidth) + x]
 
    def setShapeAt(self, x, y, shape):
        self.board[(y * Board.BoardWidth) + x] = shape
 
    def squareWidth(self):
        return self.contentsRect().width() / Board.BoardWidth
 
    def squareHeight(self):
        return self.contentsRect().height() / Board.BoardHeight
 
    def start(self):
 
        if self.isPaused:
            return
 
        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0
        self.clearBoard()
 
        self.msg2Statusbar.emit(str(self.numLinesRemoved))
        self.newPiece()
 
        self.timer.start(Board.Speed, self)
 
    def pause(self):
 
        if not self.isStarted:
            return
 
        self.isPaused = not self.isPaused
 
        if self.isPaused:
            self.timer.stop()
            self.msg2Statusbar.emit("paused")
 
        else:
            self.timer.start(Board.Speed, self)
            self.msg2Statusbar.emit(str(self.numLinesRemoved))
 
        self.update()
 
    def paintEvent(self, event):
 
        painter = QPainter(self)
        rect = self.contentsRect()
 
        boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()
 
        for i in range(Board.BoardHeight):
            for j in range(Board.BoardWidth):
                shape = self.shapeAt(j, Board.BoardHeight - i - 1)
 
                if shape != Tetrominoe.NoShape:
                    self.drawSquare(painter, rect.left() + j * self.squareWidth(), boardTop + i * self.squareHeight(), shape)
 
        if self.curPiece.shape() != Tetrominoe.NoShape:
            for i in range(4):
 
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.drawSquare(painter, rect.left() + x * self.squareWidth(), boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(), self.curPiece.shape())
 
    def keyPressEvent(self, event):
 
        if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
            super(Board, self).keyPressEvent(event)
            return
 
        key = event.key()
        
        if key == Qt.Key_P:
            self.pause()
            return
 
        if self.isPaused:
            return
 
        elif key == Qt.Key_Left:
            self.tryMove(self.curPiece, self.curX - 1, self.curY)
 
        elif key == Qt.Key_Right:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)
 
        elif key == Qt.Key_Down:
            self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
 
        elif key == Qt.Key_Up: 
            self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
 
        elif key == Qt.Key_Space:
            self.dropDown()
 
        elif key == Qt.Key_D:
            self.oneLineDown()
 
        else:
            super(Board, self).keyPressEvent(event)
 
    def timerEvent(self, event):
 
        if event.timerId() == self.timer.timerId():
 
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
 
        else:
            super(Board, self).timerEvent(event)
 
    def clearBoard(self):
 
        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoe.NoShape)
 
    def dropDown(self):
 
        newY = self.curY
 
        while newY > 0:
 
            if not self.tryMove(self.curPiece, self.curX, newY - 1):
                break
 
            newY -= 1
 
        self.pieceDropped()
 
    def oneLineDown(self):
 
        if not self.tryMove(self.curPiece, self.curX, self.curY -1 ):
            self.pieceDropped()
 
    def pieceDropped(self):
 
        for i in range(4):
 
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())
 
        self.removeFullLines()
 
        if not self.isWaitingAfterLine:
            self.newPiece()
 
    def removeFullLines(self):
 
        numFullLines = 0
        rowsToRemove = []
 
        for i in range(Board.BoardHeight):
 
            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                    n = n + 1
 
            if n == 10:
                rowsToRemove.append(i)
 
        rowsToRemove.reverse()
 
        for m in rowsToRemove:
 
            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k + 1))
 
        numFullLines = numFullLines + len(rowsToRemove)
 
        if numFullLines > 0:
 
            self.numLinesRemoved = self.numLinesRemoved + numFullLines
            self.msg2Statusbar.emit(str(self.numLinesRemoved))
 
            self.isWaitingAfterLines = True
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.update()
 
    def newPiece(self):
 
        self.curPiece = Shape()
        self.curPiece.setRandomShape()
        self.curX = Board.BoardWidth // 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
 
        # print self.curY
 
        if not self.tryMove(self.curPiece, self.curX, self.curY):
 
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.msg2Statusbar.emit("Game over")
 
 
    def tryMove(self, newPiece, newX, newY):
 
        for i in range(4):
 
            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)
 
            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False
 
            if self.shapeAt(x,y) != Tetrominoe.NoShape:
                return False
 
        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()
 
        return True
 
    def drawSquare(self, painter, x, y, shape):
 
        colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC, 
                        0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
 
        color = QColor(colorTable[shape])
        painter.fillRect(x+1, y+1, self.squareWidth() -2,
                        self.squareHeight() -2, color)
 
        painter.setPen(color.light())
        painter.drawLine(x, y + self.squareHeight() -1, x, y)
        painter.drawLine(x, y, x + self.squareWidth() -1, y)
 
        painter.setPen(color.dark())
        painter.drawLine(x + 1, y + self.squareHeight() - 1, 
                        x + self.squareWidth() -1, y + self.squareHeight() -1)
        painter.drawLine(x + self.squareWidth() - 1,
                        y + self.squareHeight() -1, x + self.squareWidth() - 1, y + 1)
 
 
class Tetrominoe(object):
    
    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5
    LShape = 6
    MirroredLShape = 7
 
 
 
class Shape(object):
 
    coordsTable = (
        ((0,0),    (0,0),    (0,0),    (0,0)),
        ((0,-1), (0,0),    (-1,0),    (-1,1)),
        ((0,-1), (0,0),    (1,0),    (1,1)),
        ((0,-1), (0,0),    (0,1),    (0,2)),
        ((-1,0), (0,0),    (1,0),    (0,1)),
        ((0,0),    (1,0),    (0,1),    (1,1)),
        ((-1,-1), (0,-1), (0,0), (0,1)),
        ((1,-1), (0,-1), (0,0),    (0,1))
    )
 
    def __init__(self):
 
        self.coords = [[0,0] for i in range(4)]
        self.pieceShape = Tetrominoe.NoShape
 
        self.setShape(Tetrominoe.NoShape)
 
    
    def shape(self):
        return self.pieceShape
 
    def setShape(self, shape):
 
        table = Shape.coordsTable[shape]
 
        for i in range(4):
            for j in range(2):
                self.coords[i][j] = table[i][j]
 
        self.pieceShape = shape
 
    def setRandomShape(self):
        self.setShape(random.randint(1,7))
 
 
    def x(self, index):
        return self.coords[index][0]
 
    def y(self, index):
        return self.coords[index][1]
 
    def setX(self, index, x):
        self.coords[index][0] = x
 
    def setY(self, index, y):
        self.coords[index][1] = y
 
    def minX(self):
 
        m = self.coords[0][0]
        for i in range(4):
            m = min(m, self.coords[i][0])
 
        return m
 
    def maxX(self):
 
        m = self.coords[0][0]
        for i in range(4):
            m = max(m, self.coords[i][0])
 
        return m
 
    def minY(self):
 
        m = self.coords[0][1]
        for i in range(4):
            m = min(m, self.coords[i][1])
 
        return m
 
    def maxY(self):
 
        m = self.coords[0][1]
        for i in range(4):
            m = max(m, self.coords[i][1])
 
        return m
 
    def rotateLeft(self):
 
        if self.pieceShape == Tetrominoe.SquareShape:
            return self
 
        result = Shape()
        result.pieceShape = self.pieceShape
 
        for i in range(4):
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))
 
        return result
 
    def rotateRight(self):
 
        if self.pieceShape == Tetrominoe.SquareShape:
            return self
 
        result = Shape()
        result.pieceShape = self.pieceShape
 
        for i in range(4):
 
            result.setX(i, -self.y(i))
            result.setY(i, self.x(i))
 
        return result
 
def main():
 
    #app = QtGui.QApplication([])
    app = QApplication([])
    tetris = Tetris()
    sys.exit(app.exec_())
 
if __name__ == '__main__':
    main()

실행화면 

 

 사용법은 이동은 화살표키, 블럭 빨리 떨어트리기는 스페이스바를 누르면 됩니다. 다시 시작은 테트리스를 다시 실행을 시켜야 됩니다. 추가적인 기능은 분석하시면서 코드를 추가해 보시기 바랍니다.

'정원딸린집'에는 쿠팡파트너스 등의 제휴링크가 포함되어 있으며 수수료를 제공받을 수 있습니다.
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